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* Translation and locale support: Play 0 A.D. They will move more realistically and even be able to ram other ships. * Planned lifelike naval warfare: Ships will be on a much larger and more lifelike scale than seen in other games. We even give them names in the original ancient Greek, Latin, Punic, Celtic, etc. * Authentic historical details: Designs of units, buildings and technologies all reflect the hallmarks of each civilization. * Real world map realism: Random maps are based upon real geography of the ancient world with realistic plants, animals and terrain. However, beware the costs that may come with them, such as lower speed! (As of August 2012, this feature has not been implemented yet.) * Unit formations: Arrange your units in historical battle formations from the Phalanx to the Testudo and gain bonuses, such as increased armor. This choice is irreversible, so choose carefully! * Technology tradeoffs: Some technologies are arranged in pairs, and within each pair, you can only research one technology at most in each game. With each rank, they become stronger, but they also get worse at civilian tasks. * Combat experience matters: The more time your citizen soldiers spend fighting your enemies, the higher they go up the ranks. * Citizen soldiers: Some infantry and cavalry units can not only fight, but also gather resources and construct buildings, making them substantially more versatile than in typical RTS games. each civilization is unique in its appearance and gameplay, including units, structures, and technology trees.
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is set to run on Windows, Linux and OS X. Lead a civilization set in the imaginary year of 0 A.D., develop a thriving city, raise a mighty army and contend with rivals for hegemony of the world. is a free, open-source, historical Real Time Strategy game currently under development by Wildfire Games, a global group of volunteer game developers.
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